WebRTC Audio Simulator

Upload an audio file (MP3, M4A, WAV) to simulate network and hardware audio issues in real-time.

Waiting for file...

Capture Audio (AudioContext)

Applies before encoding

0%

Replaces raw audio data with zeroes (mic hardware failure).

Network (Encoded Streams)

Modifies WebRTC encoded packets

RED sends redundant audio frames to combat packet loss.

0%

Drops encoded audio frames entirely.

0 ms

Adds random delays to encoded frames arriving at the decoder.

Playout Audio (AudioContext)

Applies after decoding

0%

Replaces decoded audio data with zeroes (speaker/OS buffer starvation).

Output Visualizer