Upload an audio file (MP3, M4A, WAV) to simulate network and hardware audio issues in real-time.
Applies before encoding
Replaces raw audio data with zeroes (mic hardware failure).
Modifies WebRTC encoded packets
RED sends redundant audio frames to combat packet loss.
Drops encoded audio frames entirely.
Adds random delays to encoded frames arriving at the decoder.
Applies after decoding
Replaces decoded audio data with zeroes (speaker/OS buffer starvation).